IHRA NZ National Series
2016/17 Points Allocation

Racer's can gain points at all IHRA Championship Series events and the Series Champion for each class will be the points leader after the conclusion of the NZ Nationals. To get place points/trophies or prize money if applicable the racer must come under starters orders, stage, accept the green light and break the beam. This must be done under the vehicles own power.

Points are allocated for series meeting round wins, qualifying positions and entering, as specified below.

Elimination Points

Winner 100 points
Runner up 80 points
Semi final 60 points
Quarter final 40 points
Eight final 20 points
All other elimination round contestants receive 10 points.

Qualifying Points

No 1 10 points No 5 6 points
No 2 9 points No 6 5 points
No 3 8 points No 7 4 points
No 4 7 points No 8 3 points
All other qualifiers receive 1 point.

Entry Points

All entrants to each event will receive 10 entry points.

Class Requirements

Group 1:

Top Alcohol and Top Doorslammer;

whereas a minimum class of 4 is preferred, below is a breakdown of how the class will run should we not meet the minimum 4 car requirement.
Format: Heads Up on a 0.4 Pro Tree.

3Cars
ROUND 1: 	Race 1: 	Qualifier 1 - BYE
		Race 2: 	Qualifier 2 vs Qualifier 3
ROUND 2:	Race 3:		Winner Race 1 vs Loser Race 2
		Race 4:		Winner Race 2 - BYE
ROUND 3: 	Race 5:		Winner Race 1 vs Winner Race 2
3 car elimination
2 Cars = 3 Round Match Race
1 Car = Exhibition Only (qualifying points 10, attendance points 50)
Must run a minimum of three passes (excluding qualifying) to be eligible for prize money.
All points available and allocated from top down - winner gets 100, runner up 80 etc etc except for when only 1 car attends in which case entry points and attendance points of 50 will apply.

Supercharged Outlaws:

Minimum turnout 4 vehicles at the beginning of Elimination Racing.
Format: DYO breakout DQ, 0.4 Pro Tree
(Please note that the Supercharged Outlaw class was originally created to include any non-qualifiers from Top Alcohol and Top Doorslammer. For this reason, the 0.4 Pro tree continues to apply to this class. However, if on the day of racing all SCO racers agree to change to a 0.4 Full Tree then it can change).

Group 2:

Competition Bike, Competition Eliminator, Top Street, Sport Compact;

Minimum turnout 4 vehicles at the beginning of Elimination Racing.
Format: National Index, 0.4 Full Tree

Group 3:

Modified, Super Sedan, Super Street, Modified Bike;

Minimum turnout 4 vehicles at the beginning of Elimination Racing.
Format: DYO, 0.4 Full Tree

Points allocation when a class doesn't run and Racers are moved to another class

For all classes except Top Alcohol and Top Doorslammer, if there are not enough vehicles to run a class, that class will be merged into the next class as per below Class Designation list. All entry points, qualifying points and earned eliminations points from that days racing will be transferrable to the racers actual class of entry. For example, John Doe enters to race in Top Street but there are not enough cars to run Top Street. John Doe is moved to Sport Compact and comes second in Sport Compact. All John Does' points earned in Sport Compact will be transferred to Top Street at the end of the event.

The Racer will be eligible for any class prizes that he/she earns in the class he/she runs in.

Class Designations if insufficient numbers

Supercharged Outlaws drops into Modified class.
Competition vehicles with a supercharger, nitrous or turbochargers will be merged with Supercharged Outlaws, all other N/A Competition vehicles will merge into Modified class.
Competition Bike drops into Modified Bike class.
Top Street and Sport Compact combine.
Top Street and Sport Compact drop into Super Sedan if there are insufficient numbers in both classes to run even when combined.
Modified drops into Super Sedan if insufficient numbers to run alone.